Frame Rework Coming Soon and General Updates
Frames and their associated rules have been the section of the corebook to have the least testing so far. This largely has to do with not every campaign reaching a point where they were an appropriate power level or other thematic plot reasons. If you've run a campaign with frames you may have noticed their rules were a little clunky, both how they were written and in practice. I think I've identified a far better way to handle frames. Thematically and power wise, they should remain largely the same only be easier to equip and manage, especially for a GM who may have to run more than one as hostiles.
The corebook is also getting a general layout update to improve visual interest and look more professional. Ground War and Fleet Action are still being worked on though testing has been slowed thanks to the age old problem every TTRPG faces: scheduling. That's all for now.
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Vertigo
Deniable operations in the next golden age of space
Status | In development |
Category | Physical game |
Author | VertigoRPG |
Genre | Role Playing |
Tags | artificial-intelligence, Cyberpunk, Mechs, Sci-fi, setting, Space, Tabletop, Tactical RPG, Tabletop role-playing game |
Languages | English |
More posts
- Art Complete, Tellus Rework, and Drone/Frame Rebalance14 days ago
- More Than Half of Vertigo's Art is Complete!Aug 22, 2024
- Vertigo Has a Patreon NowMay 16, 2024
- Vertigo Reaches 1,000 DownloadsJan 10, 2024
- Ground War is Here and the Corebook Gets a New LayoutDec 19, 2023
- Version 0.2.2, Frame Rework is Here, Fleet Action Progress, and Other ProjectsDec 17, 2022
- Fleet Action Enters Open Beta, Short Stories, and Vertigo Hits 250 DownloadsApr 26, 2022
- I'm Still Alive and So Is Vertigo!Apr 12, 2022
- Ground War Nears Testing, Fleet Action Success, and the Scale of the UniverseJan 20, 2022
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