Fleet Action Progress Update
I've been pretty quiet about updates for Fleet Action, so I figured I'm due to let people know how its coming along. This expansion has taken a backseat to the beta release of Ground War earlier this year and finishing up the corebook for physical printing. However, this does not mean I stopped working on it. I've been adding missing ships to help fill out the rosters of the navies, rebalancing weapons thanks to feedback from testing, and improving the customization options. This also includes rules for creating ships entirely from scratch. Aerospace craft are also getting a major overhaul, though the first of these changes will likely be released with Ground War as its closer to a releasable state. The release for this update is still a little off as I'm about half way through the conversions all these changes require.
As always any feedback is high appreciated. If you have questions or just want to join in the general discussions, you can do so on Vertigo's Discord
Files
Get Vertigo: Fleet Action
Vertigo: Fleet Action
Vertigo's expansion allowing for everything from captaining single ships to massive fleet battles
Status | In development |
Category | Physical game |
Author | VertigoRPG |
Genre | Strategy |
Tags | artificial-intelligence, Cyberpunk, Sci-fi, setting, Space, Tabletop, Tactical RPG, Tabletop role-playing game, war-game |
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