Ground War's First Update is Here!
Initial open testing is going great for Ground War. I've gotten some great feedback and I've added more systems to the book. The full change log can be found below.
Reverted Font Size Change
Clarified some rules and fixed typos
Added rules for Recon trait
Added Force Replenishment to Ending Combat section
Added Starting a Campaign Section
Added Command Skills Section
Added Force Advancement Section
Added E-War Rules
Added Vehicle Modification Section
Added new energy shields
Added SLL-4 to Launcher Section
Added Crew Served Weapons
Added more infantry elements
Added Vegvisir Command Vehicle to Foundation Ground Vehicles
Added MQ-24 Exohawk to USR Aerospace Vehicles
Added Fury Heavy Fighter to Omereth Aerospace Vehicles
Added the first printable element tokens (more will come)
Added rules for aerospace hardpoints and changed vehicle listings accordingly, aerospace vehicles now have configurable lists of weapons. No options were removed, only added versatility.
Aerospace elements may no longer disembark elements they're transporting while suppressed
Changed shield cover bonus to +2
Changed Raider trait to +1/+1/0 speed bonus (this matches what was being used in the USR infantry stats already)
Fixed some pre-converted weapons and squad stats
/// HMT (Foundation Vehicle) renamed to Hast HMT
/// Gunship (Foundation Aerospace Vehicle) renamed to Kurser Gunship
More changes I forgot to note as I wrote them
Files
Get Vertigo: Ground War
Vertigo: Ground War
Status | In development |
Category | Physical game |
Author | VertigoRPG |
Genre | Role Playing |
Tags | Cyberpunk, Mechs, Sci-fi, Space, Strategy RPG, Tactical RPG, Tabletop role-playing game |
More posts
- Surprise Update: Aerospace Simplified, Defenses Diversified, and Base Building49 days ago
- Ground War Progress Update84 days ago
- Action Economy, Morale, and MomentumMay 16, 2024
- Ground War's Beta Continues With 50 More Pages AddedMar 23, 2024
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